<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Gerabill Sleeps Devlog - itch.io</title><link>https://shashking.itch.io/gerabill</link><item><guid>https://shashking.itch.io/gerabill/devlog/1610960/new-devlog-arrow-markers-now-guide-you-to-unopened-treasure-chests-</guid><title>New Devlog: Arrow Markers Now Guide You to Unopened Treasure Chests | 🗝️➡️😄</title><link>https://shashking.itch.io/gerabill/devlog/1610960/new-devlog-arrow-markers-now-guide-you-to-unopened-treasure-chests-</link><pubDate>Fri, 31 Jul 2026 18:49:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🙂 GMTK Game Jam Update: New Treasure Chest Guidance System in Gerabill Sleeps ➡️ New Update: I’ve added arrow markers that guide you to the nearest unopened treasure chest. Just DON’T forge...</p>]]></description></item><item><guid>https://shashking.itch.io/gerabill/devlog/1610174/designing-mechanics-that-tell-the-story-gerabill-sleeps-devlog</guid><title>Designing Mechanics That Tell the Story | Gerabill Sleeps Devlog</title><link>https://shashking.itch.io/gerabill/devlog/1610174/designing-mechanics-that-tell-the-story-gerabill-sleeps-devlog</link><pubDate>Fri, 31 Jul 2026 07:45:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4OTUxNzM0LnBuZw==/400x224%23c/AR1RiX.png"/><p>I like making focused games around one core mechanic instead of adding lots of disconnected features. In Gerabill Sleeps, every step burns your torch, creating tension naturally. But if you push far e...</p>]]></description></item><item><guid>https://shashking.itch.io/gerabill/devlog/1606475/i-didnt-sleep-during-gmtk-game-jam-2026-and-i-am-still-working-on-my-game</guid><title>I didn&#039;t sleep during GMTK Game Jam 2026 and i am still working on my game!</title><link>https://shashking.itch.io/gerabill/devlog/1606475/i-didnt-sleep-during-gmtk-game-jam-2026-and-i-am-still-working-on-my-game</link><pubDate>Mon, 27 Jul 2026 19:43:36 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4OTY0OTk1LnBuZw==/400x224%23c/W5fCUO.png"/><p>First, let me hit you with the Graphics:- Update 01 Update 02 (JUST NOW) Now I am dabbling with the arrow markers pointing to the Treasure Chest. Soooooooooooon the arrows will guide only to an Unopen...</p>]]></description></item><item><guid>https://shashking.itch.io/gerabill/devlog/1604955/this-is-how-i-imagined-zelda</guid><title>This Is How I Imagined Zelda</title><link>https://shashking.itch.io/gerabill/devlog/1604955/this-is-how-i-imagined-zelda</link><pubDate>Sun, 26 Jul 2026 18:20:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I never played Zelda as a kid. I know that sounds strange, but I didn’t have access to the console. My first real exposure to it was through video game magazines, where I would see these huge poster...</p>]]></description></item></channel></rss>